I have added a mini map that will show the characters position and the enemy`s position, allowing for the player to distinguish enemies from allies, or just distiguish who is an enemy in general, as well as plan a way to deal with them without attracting more enemies and get stuck in the middle.
Author Archives: Viktor Yankulchovski
Storyline Mechanic
The story will start playing as soon as the player starts the game, and will start discovering little pieces of the storyline as they continue the game. As well as exploring hidden areas to encounter more hidden fragments of the storyline. The game at the moment has over 20 different lines, on different points inContinue reading “Storyline Mechanic”
Guns
To begin with i focused on creating several weapons and their firing patterns… I ended up creating: pistol – single bullet fire with relatively low bullet range shotgun – multiple bullets fire in 1 direction (later to be fixed to fire in a spread of different directions), but fires in a very low bullet rangeContinue reading “Guns”
My First Blog Post
Be yourself; Everyone else is already taken. — Oscar Wilde. This is the first post on my new blog. I’m just getting this new blog going, so stay tuned for more. Subscribe below to get notified when I post new updates.
The Final Athenian
Game Description The plan I have for “The Final Athenian” is to be a 3D First Person Shooter (fps) with Role Playing Game (rpg) components. The game will be for pc (and in virtual reality, ideally), where the player will be shooting monsters and possibly other people not in the favour of Athena. The mainContinue reading “The Final Athenian”