I decided to include a secret ending if the player manages to find all of the hidden coins, this way the game had an aspect of replaybility as the player will want to know what the secret ending hides. The secret ending will be an angel in a welcoming pose that will be saying loreContinue reading “Secret ending, Voiceline and Main Menu”
Author Archives: Viktor Yankulchovski
Chests, Collectibles and third level
After converting the computer version of the game into the virtual reality version i had to start creating the next level, but before that i decided to create chests that have an increased chance to drop better quality weapons, this way the player can explore further and get even better equipment. For the next levelContinue reading “Chests, Collectibles and third level”
VR backpack
After the laser system i had to create a backpack system that allows the player`s weapons to be stored without losing the information that the system has of them, to create this i used several box colliders, one at the back of the players head to detect when an object needs to be stored andContinue reading “VR backpack”
Laser pointer System
Now the player could move and attack, i decided to create a script that allows the player to shoot a laser that will be able to move an object from afar, this script has already been created by me during a different Virtual Reality project and to create this script you need to utilise theContinue reading “Laser pointer System”
VR Implementation part two
My character can move and interact with the environment, however i need my character to be able to pick up the weapons and shoot them, for this i had to add an additional script called the Player Controller which stores the amount of damage, range, type of gun and other varibles needed for other scriptsContinue reading “VR Implementation part two”
VR Implementation Part One
This game is supposed to be multi platform game,as this is what i had planned from the beginning, as a result now that i had a second level with 2 boses already available next thing that needed to be done is to transfer the game from PC compability to VR compability To do this iContinue reading “VR Implementation Part One”
2ND Level
Now that the first level (the tutorial) has been completed and the player knows how to play the game, the next level has to be build, for this level i decided to have a maze and enemies before the maze, to create a chaos, into calm, into chaos situation with the boss at the endContinue reading “2ND Level”
Boss implementation
I have the enemies set up, item drops and player story. What is missing… a boss, so i decided to start working on creating a boss. I decided to look for an alien looking hunter that would be my boss, and found a character on Mixamo.com. I had an idea for the amount of attacksContinue reading “Boss implementation”
Enemy Animations
I decided after the enemies i should start focusing on the animations for each enemy, the basic animations that i wanted to have is shooting, drawing (the arrow) and patrolling. I received my animations from Mixamo.com, as they have very good animations and with state trees the animations would be smooth and have the effectContinue reading “Enemy Animations”
Basic Enemy Mechanics
For the enemies my plan was to have them shoot at the player with a delay, which would allow the player to dodge their arrows. For me to do that i had to slow their turning speed using quarternions, which can be adjusted to be faster if in the future i plan to have severalContinue reading “Basic Enemy Mechanics”