VR Implementation Part One

This game is supposed to be multi platform game,as this is what i had planned from the beginning, as a result now that i had a second level with 2 boses already available next thing that needed to be done is to transfer the game from PC compability to VR compability

To do this i had to first download the SteamVR plugin from the unity asset store, to even be able to use VR in my game. Afterwards i followed a tutorial by Valem, https://www.youtube.com/watch?v=5C6zr4Q5AlA, that allowed me to create the basic movement, looking around and being able to see the controllers

From there i decided to go for Teleportation based movement, as teleportation based movement creates less nausea for the player, allowing for the player to enjoy the gameplay for longer periods of time. To use this movement i used the teleportation area script provided by the SteamVR plugin to designate an area that allows the player to teleport to, and with this the player could move around the map

Now i had to create the ability to pick up objects, for this i followed the second tutorial by Valem, and managed to pick up objects by placing the interactable script on the object that needs to be picked up, this is also a script provided by the SteamVR plugin, which allows me to interact with an object by putting my hand next to the object and placing the trigger button.

Now i could pick up and object and move around the map, allowing me to explore the area, however i still didnt have any way of attacking the enemies or seeying the players healthbar.

For the more advanced VR implentation follow the next update

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