Guns

To begin with i focused on creating several weapons and their firing patterns… I ended up creating:

  • pistol – single bullet fire with relatively low bullet range
  • shotgun – multiple bullets fire in 1 direction (later to be fixed to fire in a spread of different directions), but fires in a very low bullet range from the gun, as shotguns should be fired
  • rifle – the rifle has an automatic fire rate with 40 bullets in capacity for the moment, and will increase or decrease in the future depending on which weapon the player has. Can fire a long distance, but can still fall off
  • sniper – single shot magazine weapon, with a high force and low drop of the bullet, to allow fast and accurate shots, but the penalty being low magazine size

The RNG system will allow a drop rate of all the weapon types depending on the rarity and then another RNG system that will choose the weapon type, the units i will be using for the RNG system will be a million to one for Legendaries, in order for the Legendaries to be a super rare drop, instead of common, where is will have a more than 60% chance to get a common.

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